Winner1
The Golden Lion (Monday)
Winner2
Rileys (Sunday)
Winner3
The Wishing Well (Sunday)
Winner4
The Tudor Arms (Saturday)
Winner5
Rileys (Friday)
Winner6
The Wishing Well (Thursday)
Player of the Year 2018
Rank
Player
Points
Avg
1
9791
58.98
2
4816
65.97
3
4755
57.29
5
4175
65.23
6
3597
50.66
7
3448
66.31
9
3306
60.11
10
3302
61.15
Average of the Year 2018
Rank
Player
Points
Avg
2
4816
65.97
3
4175
65.23
4
9791
58.98
5
4755
57.29
6
3597
50.66
(Min. 60 games)         View Top 100
DPL Legends
 
Player
Date
 
Ricky Lees
10-Aug-2017
 
Andy Gallacher
20-May-2017
 
Zafar Basit
15-Apr-2017
 
Andrea Ciorhei
23-Dec-2016
 
Benjamin Thompson
01-Sep-2016
 
Keith Brown
13-Mar-2016
 
Wayne Lovelock
22-Dec-2015
 
Russell Nairne
25-May-2015
 
Dan Foskett
03-Apr-2015
 
Darren Adlington
01-Apr-2015
Rules
DPL Texas Holdem Rules
The Tournament Director (TD) is to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can, on occasion, dictate that the technical interpretation of the rules be ignored in the interest of fairness. Their decision is final.
To determine who begins the game a single card is dealt face up to each player with the highest card will being nominated as the first dealer, if however seating is randomised this may not need to be done. The dealer position is indicated by a white plastic chip referred to as the 'button' or 'buck'. After each round of play known as a 'hand’ the dealer button rotates clockwise, this ensures that everyone gets to play in this and all other positions.
Pre-flop
Before the cards are dealt the forced bets must be made, these are known as ‘the big blind’ and ‘the small blind’. A bet is when chips are put into the pot for the first time in a round. The amounts of the bets and blinds are predetermined and the small blind is always half that of the big blind. The small blind position is always the seat to the left of the dealer and the big blind is the seat to the left of the small blind.
The dealer deals two cards known as 'pocket' or 'hole cards’ face down to each player clockwise and one at a time starting with the player on their left or the small blind. Once the cards are dealt the action begins with the player to the left of the big blind. This player must decide if they wish to call the current bet (the big blind, which is the highest amount bet at this point), fold their hand without betting if they don't like their cards or raise the bet by putting in more chips. Note that any raise must be a least double the size of the big blind or if a raise has already been made double the size of the previous bet. Each player starting with the player to the left of the big blind makes their choice in turn. If a player raises the bet each player must now call the new amount if they wish to remain in the hand including those who may have already acted or called prior to the raise or they may raise the pot yet further. If no player has raised prior the action reaching the big blind then the player in the big blind position may 'check' meaning they do not want to raise the pot further and wish to see a flop. It is important to note that if a player raises he may not raise again in that round unless he has been re-raised as opposed to called. The round of betting stops when all players have either folded or called the last raise.
Flop
The dealer 'burns' a card (which means they deal it face down and place it under the Dealer Button) and then deals three cards face up. This is called ‘The Flop’. These are the first of five community cards that all players can use along with their pocket cards to make the best poker hand in play. The standard poker hand ranks are used. The player in the small blind position (the first seat to the left of the dealer) is now 'Under the Gun' meaning they are first to act now and on every subsequent round of betting. They must make a decision as in pre-flop play but can choose to 'check' if they don't want to bet as no new chips have been added to the pot.
Turn
The dealer burns another card face down and then deals a fourth community card called ‘The Turn Card’ face up. There is another round of betting with the same rules as previous rounds, with the small blind seat being Under the Gun.
River
After a final burn card the dealer turns over the fifth and final community card called ‘The River Card’. There is one final round of betting and if more than one player remains in the hand a showdown will then take place.
Showdown
In tournament poker there are two reasons a showdown occurs.
The first would be when a player or players are called after The River Card, this could involve anywhere from two players to the entire table depending on how many have stayed in at this point. All players still in the hand show their cards starting with the last person to bet. At any point after this player showed his cards other players in the showdown may muck their hand, essentially conceding the pot but concealing their hand from other players. They are admitting they have been beat without having to show their cards. This strategy (mucking) helps keep the other players from learning you’re playing style such as if you bet heavy on two pairs or like to chase a flush.
The second reason a showdown will occur is when a player moves all his chips into the pot as a bet and is called. As soon as the call is made both players must show their hands and then depending on when the call in made follow stages of Flop, Turn and River.
The best five-card poker hand wins.
Betting Procedures
1. The action of betting is physically defined as the release of chips after a single, forward motion.
2. Above all, verbal declarations in turn are binding. A player who declares a call, raise, fold, must do so to the limit that the chips allow. If simultaneous declarations are made (tossing in a raise and saying call), the verbal declaration takes precedence.
3. Action out of turn is not binding. The deliberate intention to act out of turn may result in a penalty.
4. Check-raising (checking, then later raising over a bet) is allowed.
5. String betting (placing out bets with more than one motion without verbally declaring your intention) is forbidden. Any betting motions after the first motion will be dismissed.
6. By stating the word "raise", a player protects his right to raise, but the raise must be made in one additional motion unless he states the amount.
7. The minimum bet must be at least the amount of the big blind.
8. Any raise must be in multiples of the big blind. If a player cannot cover the full minimum raise, he or she must go all-in.
9. There are no limits on the amount of raises allowed per betting round.
10. When a player throws in an oversized chip without making a verbal declaration...
10a. Before the flop, an oversized chip is a call.
10b. After the flop, an oversized chip by the initial bettor will constitute the size of the bet.
10c. After the flop, an oversized chip by a player facing a bet will be considered a call.
10d. If a player states just the word "raise" and throws in an oversized chip, the raise will be that amount.
Split Pots, Side Pots, and going All-in
11. A player who is all-in must show his cards at the showdown.
12. In the case of a split pot when there are two or more high hands, the chip(s) will be split as evenly as possible (chips may need to be broken down into smaller denominations) with any odd chip(s) left over given out to the winning player with the worst position (left of the button being the worst).
13. Each side pot will be split as a separate pot. They will not be mixed together before they are split.
14. When a player creates a side pot by going all-in, the side pot will be the current pot plus each call up to the amount of the all-in. Any raises (or calls in the case of a below-the- limit all-in) go into the new pot.
15. At the showdown with a side pot, the player who is all-in can only win the pot set aside when he or she went all-in. After the winner of that hand is resolved, the players involved in the main pot determine the winner without regard to the all-in hand.
16. In case of multiple side pots, a player can only win up to what he put in times the number of calls up to the all-in amount.
Blinds
17. Players must post blinds before cards are dealt.
18. If a player does not have enough to cover his blind, a side pot is created before cards are dealt and...
18a. The side pot will equal the amount of the all-in times the number of callers.
19. When heads up, the blinds are reversed. The player on the button has the small blind.
Dead Button
20. In the hand after a big blind is eliminated, the button will move normally and there will be no small blind. The following hand, the button will move into the position where the eliminated player was, creating a dead button situation. This means that there is no player at that position, the hand is dealt by the player to the right of the dead button.
21. In the hand after a small blind is eliminated, the button will move into the position where the eliminated player was, creating a dead button situation. This means that there is no player at that position, the hand is dealt by the player to the right of the dead button.
22. In the hand after both blinds are eliminated, the button will move into the position where the former small blind was and there will be no small blind. The following hand, the button will move into the position where the former big blind was. Normal play continues from the following hand.
23. Through players being eliminated, no player should miss a big or small blind.
Chips
24. All chips must be visibly displayed at all times. Players may not have tournament chips in their pockets at anytime. A player who has chips in his pocket will forfeit the chips. The forfeited chips will be taken out of play from the tournament.
25. Players must keep their highest denomination chips visible at all times.
26. There will be no foreign chips allowed on the table.
27. At the request of the TD, a player must exchange his or her chips for chips of a different denomination, this may involve chips being rounded up.
Killing a Hand / Dead Hands
28. Another player may call for a clock against a player who is taking an unreasonable amount of time to make a decision.
28a. Once a clock is called for, the player with action will be given one minute to make a decision. If a decision has not been made by the time the minute is over, there will be a 10-second countdown. If a player has not acted on his hand by the time the countdown is over, the hand will be dead.
28b. A player who calls "time" will act on the same rules as above.
29. If a live player leaves during a hand, there will be no minute countdown and the hand will be declared dead.
30. A player must be in their seat by the time all players have complete hands in order to have a live hand. Otherwise the blinds will be forfeited and the hand will be killed.
31. If a live hand touches the muck (all folded hands), it will immediately be ruled dead.
32. If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to his money back. An exception would be if a player raised and his raise had not been called yet, he would be entitled to receive his raise back.
33. Dealers cannot kill a winning hand that was turned face up and was obviously the winning hand.
Verbal Discussion
34. Making statements that could unduly influence the course of play is not permitted.
Exposing Cards
35. During the initial deal, if any pocket card is exposed due to dealer error, it is a misdeal.
36. A player who exposes his cards during the play may incur a penalty, but will not have his hand killed. If any player at the table saw the exposed cards, any other player has a right to know what the exposed card or cards were. If a player unintentionally exposes his cards during play, his hand will not be ruled dead. If any player at the table saw the exposed card(s), then any other player at the table has the right to know what the exposed card(s) was.
37. At the showdown players begin the show their cards starting with the player to the left of the last to call. A player may "muck" his cards if they cannot win over a previously shown hand. If the house suspects cheating or collusion, you may be asked to expose your cards to the dealer, TD, and/or the other players.
38. Any player who is live during the showdown may ask to see both pocket cards from a player who reveals only one.
39. Any player may ask another player to reveal his or her pocket cards if they were exposed to any player at the table.
40. A player may not ask to see both pocket cards from another player who revealed them to a spectator.
Penalty Situations
41. Penalties available for use by the TD are verbal warnings, players may get a 3 hand penalty up to a full orbit of the table also they may be asked to sit away from the table for 5, 10 and 15 minutes. During this time players hands will be dealt in but automatically mucked by the dealer, players may not look at these cards. This may be used with discretion. These may be utilized up to and including disqualification. A player who is disqualified shall have their chips removed from play.
42. A penalty may be invoked if a player exposes any card with action pending, if a card(s) goes off the table, if softplay occurs (To go easy on another player at the table e.g., not betting or raising against them), or similar incidents take place. Penalties WILL be invoked in cases of abuse, disruptive behaviour, or similar incidents.
Raising the Blinds
43. When time has elapsed in a round and a new round is announced, the new limits apply to the next hand. The hand begins when the first card is dealt.
44. Excessive stalling during a hand to receive a favourable position prior to an increase in the blinds may result in a penalty.
45. As blinds increase it may be necessary to exchange chips of a low denomination for chips of a higher denomination. When this happens, players may have odd chips. These are rounded up accordingly to the next chip value. For example if a player had 375 this would be swapped for 4 x 100 chips.
46. This usually happens at the break and the aim is to remove the lower denominations from the game and the blind levels from that point on are 100/200 so no advantage is given.
Multi-table rules
47. All seats will be randomly assigned.
48. Players going from a broken table to fill in seats assume the responsibilities of their new position. They may receive any position from blind to button.
49. The only place a moved player cannot be placed is between the small blind and the button. If it is necessary for a player to be moved to this position, that player must sit out that hand.
50. A player moved to balance two tables will be the player who will not lose position as a result of the move. Play may be halted temporarily to accommodate for the move. In a case where multiple seats are open, the worst positioned seats are the most preferable to be moved.
51. A player who intentionally dodges his blind(s) when moving from a broken table will forfeit the blind(s) and/or incur a penalty. The money will be put into the next pot and will be considered dead money.
52. As play progresses towards the final 8 players, the tournament may be played "hand-for-hand". This means that each table will wait until all other tables finish their hands before starting another. This deters stalling by players in an attempt to finish higher.
53. Hand-for-hand play may also be instituted during times where stalling to receive a higher place in the tournament would be advantageous to any player.
Rebuy and Add-on Rules
54. No rebuys are allowed.
55. Players are given an additional 1500 chips at the interval.
Miscellaneous Rules
56. One player to a hand. During the hand, a player may not discuss play with other players, spectators, or the dealer.
57. Players may not exchange chips for any reason.
58. A player who wants to use a cellular phone or any communication device must step away from the table.
59. A player may not leave a camera, cell phone, any recording instrument, or highly reflective item on the table.
60. The house may additionally call for deck changes. Players may not ask for deck changes unless proof can be made that certain cards can be construed as "marked".
61. Rabbit hunting (asking to see additional board cards after play is over) is forbidden as it can give insight into players' hands by reducing the possible number of unknowns.